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Files - Solo Levels - Complex Mission

NameComplex Mission
AuthorWreck
DateApril 20, 2017
CategorySolo Levels
LevelComplex
DescriptionLevel: Complex Mission
Date: April 19th, 2017
Author: Wreck

This is my first full custom mission, and it uses the multiplayer map Complex as a direct sequel to Aztec. Bond must once again reprogram a stolen NASA shuttle, but also locate a sample of the deadly nerve agent that is to be unleashed upon the people of this planet. I was aiming to maintain a similar difficulty level to the Aztec, while not creating something that felt unfair, as far as guard behaviour and statistics were concerned. Some action blocks were reused from Rare, some modified, and many others built from scratch. The shuttle has been lightly modified, including a more yellow tone, and the number six painted on. The ventilation shaft door from Bunker was also edited, to utilize the Drax logo, rather than an arrow. You might also notice the nerve agent sample has a watch inventory model, which did not exist prior. Even the Complex map itself has seen some adjustments made to it. Certain connections between areas are no longer present, Drax logos and other decals have been added in, and your intro point shows that you entered from the Aztec temple ruins. There are three hidden secrets in the mission. If you discover them, their rewards may just help you out a little bit. The mission ends when the shuttle launches, but I arranged things in a way so that you shouldn't be able to complete it unless all objectives have been achieved. It may have felt buggy or unfair otherwise. Anyway, hopefully you'll enjoy playing this new mission. If any major problems are found, please report them so that they can be addressed.


Background:
Satellite imagery has discovered a secondary launch complex deeper in the heart of the Aztec ruin. Activity has greatly increased since the operation in South America began. MI6 interference with the Drax Corporation's plans must have put them into a state of unrest.

M Briefing:
Things have gone from bad to worse, 007. That unknown military payload I mentioned in the previous brief is no longer a mystery. Drax Corp has commissioned a highly powerful nerve agent, which when dispersed as a gas into the upper atmosphere, has the potential to kill millions. Locate a sample in its raw liquid form and bring it back to Q-Lab for analysis. If necessary, try coaxing one of the chemists into assisting you.

Q Branch:
I'm willing to wager that this section of the complex will have tightened their security. They may have a door lock override system to keep unwelcome visitors out of sensitive areas. If that's the case, find and disable each of the control consoles connected with the system. As for the shuttle, if you've forgotten the launching procedures already, I'll be assigning you some extensive memory exercise activities on your return.

Moneypenny:
One down and one to go, James.

Objectives:
(s) Disable door lock systems
(a) Reprogram shuttle guidance
(a) Find launch protocol DAT
(s) Collect nerve agent sample
(a) Launch shuttle



Created using the GoldenEye Setup Editor.
www.goldeneyevault.com
Clicks1626
Download0.122766 Mb
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Posted by Psyqu1k September 11, 2017 1:02 am
Impressive work, Dynamic and Hard mission - real Goldeneye feel to it.

10/10.

Keep it up Wreck

Posted by cybergeek81 May 7, 2017 7:29 pm
Amazing custom level Wreck!

Posted by EntropicDecay Gaming April 24, 2017 10:03 am
Stellar work, Wreck! This is probably the most difficult custom level I've played!

Posted by DFAnk1 April 22, 2017 1:04 am
Man itīs fucking great and difficult on 00 Agent :) - I canīt find the last control console. Where is it?.

BTW: It looks really great with Drax Logo :D

Posted by ZiZi April 21, 2017 9:54 am
Holy shit man looks great !

Posted by E-S April 20, 2017 7:32 pm
Looks amazing :)

Posted by Johnny Thunder April 20, 2017 4:20 pm
Wow great, your mod is awesome, and it works perfectly on my Wii, use the Not64 emulator, fantastic Wreck


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GoldenEye Vault features a collection of fan-made, custom materials based on popular N64 games. We do not support, nor condone, the distribution of patches or ROMs for monetary gain of any kind. Our focus is to freely showcase the work of various authors, in an attempt to extend both the life and fun of such classic titles.