| Monkeyface |
|  |
| Latecomer to the Goldeneye hacking scene, but determined to bring interesting missions and maps to the game. The low-polygon days of gaming is the impressionist era, and we are the monstrous children of Ian Flemming and Claude Monet! |
| Sweden |
| Agent |
| All Bonds Counter-Strike Map Pack Ice World
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| The helicopter pilot, due to a fascination of head gear and Dwayne face. |
| Facility. Deep within the beast you'll find the hissing canisters. There are so many different styles and strategies you can apply to this map. |
| Complex. Haunting sky and multi-coloured corridors. |
| Island, the vistas alone make this map. But Office made me realize the potentials and is the first map that really inspired me. |
| Explosives on Block Fort. |
| Proximity mines |
| The times I played it with my best friend, we'd always come up with different scenarios and our own rules. Not so much of a story, but certainly the best experience a game can give. Also, the times we played with DK mode and slapped around those big bobbing heads. That's interactive poetry. |
| Maybe I found out about it after searching for online play. One site led to another. After seeing the Editor I was stuck. |
| Keep at it. There's plenty of time. Realize that the age of the game or the amount of polygons doesn't matter, what matters is that it plays good and is fun to create and experience. |
| Goldfinger 64. |