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00 Agent Dossier - monkeyface

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BioLatecomer to the Goldeneye hacking scene, but determined to bring interesting missions and maps to the game. The low-polygon days of gaming is the impressionist era, and we are the monstrous children of Ian Flemming and Claude Monet!
Last Known WhereaboutsSweden
Finished ProjectsAll Bonds
Counter-Strike Map Pack
Ice World
Multi Character:The helicopter pilot, due to a fascination of head gear and Dwayne face.
Favorite Classic Solo Level:Facility. Deep within the beast you'll find the hissing canisters. There are so many different styles and strategies you can apply to this map.
Favorite Classic Multi Level:Complex. Haunting sky and multi-coloured corridors.
Favorite New Solo Level:Island, the vistas alone make this map. But Office made me realize the potentials and is the first map that really inspired me.
Favorite New Multi Level:Explosives on Block Fort.
Favorite Weapon:Proximity mines
Best GoldenEye Story:The times I played it with my best friend, we'd always come up with different scenarios and our own rules. Not so much of a story, but certainly the best experience a game can give. Also, the times we played with DK mode and slapped around those big bobbing heads. That's interactive poetry.
Heard about GoldenEye Editing:Maybe I found out about it after searching for online play. One site led to another. After seeing the Editor I was stuck.
Advice for Future GoldenEye Editors:Keep at it. There's plenty of time. Realize that the age of the game or the amount of polygons doesn't matter, what matters is that it plays good and is fun to create and experience.
Upcoming Projects:Goldfinger 64.

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