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Featured Article Skedar and Villa Multi
Zoinkity brings us one of the best multi levels from Perfect Dark, Skedar, with a stunning new touch - the beta drawbridge from Perfect Dark, fully functional in GoldenEye. Then KodeZ brings us the quick-paced and lovely Villa cs level. These level will make for some serious GoldenEye action.


Wreck's Multi Pack
August 20, 2008 2:06 am | SubDrag

Wreck has released his map pack, containing Facility backzone, The Quad, Bunker i, Archives backzone, Silo topzone, Caverns frontzone, and Aztec Ruins. Also, BMW's spectacular pack, although beta, finally sees a GoldeneyeVault release.

Wiki!
July 13, 2008 11:05 pm | SubDrag

Dragonsbrethren has started a community Wiki about GoldenEye, primarily about the editor. The hope is that that can be the latest source of detailed information and tutorials about the editor. Also, Wreck has updated the PD Levels Pack to fix some issues, as well as now allow almost every level to work in-game.

Kode-Z reveals the newest Perfect Dark level, called Ravine, with its unique GoldenEye brand.
May 17, 2008 12:46 am | SubDrag



Monkeyface brings us fresh stuff
April 26, 2008 1:50 am | SubDrag

His first thing submitted is the ice world level from Counterstrike, ported to GoldenEye. Second, there's been clamoring for a serious All Bonds patch, and he has made one that goes far beyond Rares, even including Daniel Craig.

New levels
April 1, 2008 12:51 am | SubDrag

GERage has submitted a fun silo level, and the second of his Janus levels, called Janus Silo. We also get to see an alternate Bunker, Bunker 3 and a quick hack that has Rare's Statue and Cradle multi.

Courtyard multi level / Bug reporter
March 12, 2008 1:59 am | SubDrag

We have been lucky to have BMW give us not only the first map (#0) Library mission, but also the 100th map, a brand new level, completely from scratch using the Hammer editor, called Courtyard. Also, new is a bug reporting system for the GoldenEye Setup Editor, where you can register for bugs, see what I respond and see them closed. Please use this to document bugs or things you want enhanced.

Office mission from Hammer editor
February 17, 2008 11:15 pm | SubDrag

Dragonsbrethren has swiftly created the first ever mission called Office (and multi map too!) straight from the Hammer editor. This proves the concept is very possible and easy to do, and hopefully many will take up the Hammer editor and make some GE maps. It also means levels from other games it may be possible to import into GE.

Duncan Botwood interview
February 16, 2008 8:22 pm | SubDrag

I had the opportunity to interview Duncan Botwood, and it was fascinating. Check it out.

Use the Hammer Editor to import levels
February 13, 2008 2:52 am | SubDrag

Thanks to community support, we've been able to put together a tutorial on how to take a level from the Hammer editor and bring it into GoldenEye. This spectacular development should bring quick and new levels with alacrity. You will first need to grab the latest editor (with some fixes for this process): Fixed Feb. 12 2008. Now check out the tutorial: Hammer Editor Tutorial . Here's a sample if you want to try and follow the tutorial (thanks to BillyGlenn).

PD Viewer Pak, Project Mode, Setup Editor 2.2
January 6, 2008 11:42 pm | SubDrag

Today marks the release of GoldenEye Setup Editor 2.2. First of all, it has switched to Visual Studio 2008, so once you download it, you will need to install the VS2008 Redist. Editor 2.2 adds a new Project mode, which lets you view, save, and open Projects (and not just setup files). Timed to be released at the same time, is the PD Level Viewer Pak. Once installed (after Setup Editor 2.2 is installed), it will let the user open up all of the PD levels in the GoldenEye Setup Editor, and navigate around as well as view the original PD Pad locations. Similarly, there's a tutorial on the new Project mode.

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