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Last 30 Comments On Files/Screenshots

File Comments
2018-05-19 19:59:13N64 Sound Tool V1.4Mosky2000It seems that there are sounds that don't have a loop yet they still do have a loop end point. Is there a way to enable the loop so it matches with the duration of the instrument? Yeah enabling looping is available, but it does not give the duration of a sound.
2018-05-18 10:08:52GoldenEye Setup Editor 3.0anonI wonder if the original authors come across this program and think "wow look at the great work these guys did on enhancing our games!"
2018-05-16 17:12:198 Meg GoldenEyeSiulThat's due to Cradle rendering the entire map at once, which doesn't help framerate in SP either.
2018-05-16 08:05:148 Meg GoldenEyeAnonFair enough. Just curious if maybe it could help a bit with the laggy framerate on multiplayer Cradle for example. Will give it a try later.
2018-05-15 07:45:398 Meg GoldenEyeSiulAnon: This is only useful for modders, however if you want to use it go ahead but expect no noticeable difference.
2018-05-14 21:11:26CV-47 Gun/PropJetAviatorThanks! Really cool model I must say.
2018-05-14 09:49:428 Meg GoldenEyeAnonWill this have any effect on a real 64 using an Everdrive? Is it worth using?
2018-05-13 06:39:57CV-47 Gun/PropSiulhttps://www.youtube.com/watch?v=ZVO6mWlGs2o
Instead of Goldeneye's mode, use Perfect Dark's mode.
2018-05-12 15:48:11CV-47 Gun/PropJetAviatorHow exactly I install it?
2018-05-11 16:45:35N64 Midi Tool V2PyriteI tried porting the SPC's from Kirby's Dreamland 3 to Kirby 64 and I've got a really big problem,
While most songs will import and play correctly,
The siren like synth in Iceberg doesn't work because the pitch bend is capped at 2 instead of 12.

Is there any way to fix this?
2018-05-11 06:02:11GardenJesseCan I play this on Galaxy s8?
2018-05-10 07:23:52N64 Sound Tool V1.4Mosky2000It's okay 007. I like the appreciation of my best to help with sounds. You probably have to extract the sound and then use audacity to increase the volume of the sound. To import the louder instrument in the game, you may have to delete a few instruments or unwanted sounds as the instrument won't be able to save due to rom space limitation. When I import custom instruments in DKR, I'd use the soundtool first to see if it will import the sound or not. Nothing seems to be wrong with the keys so those are okay.
2018-05-10 02:57:22N64 Sound Tool V1.4\\\\_(ツ)_/
GE: https://i.imgur.com/JKyzvu7.png
GEX: https://i.imgur.com/M8VfM6S.png

Same data, different engines
2018-05-09 23:07:07N64 Sound Tool V1.4--007--Sorry Mosky I'm not good when it comes to all this hacking stuff. I just thought that since you knew something about how the instruments might be missing certain keys and/or sequence maybe you would find the solution to fix the problem of why some of the instruments dont sound as loud and clear in Goldeneye x as they do in Goldeneye. If you listen to instrument 25 you can hear it louder in Goldeneye than in Goldeneye x. Just listen to the beginning of the Cradle's track with the big "DING" like sound that comes after the big build up tune finishes. You can tell in tracks like Frigate X, and Silo X as well.
2018-05-09 06:36:42N64 Sound Tool V1.4Mosky2000007. I don't know much about Goldeneye X. I do know that when I extract the instruments from Goldeneye and import them into SM64 by wav, I get it's key. Some of the instruments I tried do not match it's instrument counterpart. I guess you'll have to manually edit the instruments' key to make it sound good. Just remember that 3C is basically note c5 for sample rate 22050.
2018-05-09 03:32:05N64 Sound Tool V1.4--007--

I checked GEX instrument bank, everything matches. Are you sure there are differences? It might be due to the different engine revision for 5.1 playback...
2018-05-08 23:02:10GoldenEye Setup Editor 3.0Mosky2000I wonder in the future, the editor could get an option to set the master volume for the midis. It would totally be a great thing to have if the music is too loud and you don't want to go back and forth to adjust the volume of every track.
2018-05-08 22:58:57N64 Sound Tool V1.4--007--Hey Mosky2000 This might sound a bit off topic but seeing as you seem to know about instruments being off and whatnot I was wondering if you've read the GoldenEye X bugs on the page here? There is a mention of "certain instruments being off compared to the originals". IF you do a comparison approach between Goldeneye and Goldeneye X you notice some instruments are off. So I was wondering with your knowledge on instruments if you can lend a hand in that department for Goldeneye X instrument bug fix?
2018-05-08 22:45:09Sunfire SanctumMosky2000Just by looking at the scenery that sort of sunset skybox is what I admire. The Doom textures are great too because it blends together with the sky.
2018-05-08 20:57:27Doom BaseSixty FourHere is a video

https://www.youtube.com/watch?v=vepdEzgQ_1c
2018-05-08 15:22:47Sunfire SanctumSixty FourThanks! Still some kinks to work out overall but this made good progress. There's definitely more DKR stuff to come...soon :)
2018-05-08 13:30:47Sunfire SanctummistamontielIT WORKS IN CAMPAIGN! And funny Taj flew to me without magic carpet

WELL DONE!!!!!
2018-05-07 22:42:31Sunfire Sanctummistamontielw-0-w hang on a second. "Taj giving the balloon at the end of a race/ what makes it work on the N64" as in..

This new map even works in the campaign!? Blasted silver coin challenge? Tournament and varying levels of AI and all?

Sixty Four you're LEGEND!!!!
2018-05-07 19:53:00Sunfire SanctumsT1LL_WAnTeDthis is a really nice map! with shortcut too. cheers
2018-05-07 17:06:24CV-47 Gun/PropSixty FourThat's pretty cool nice job there.
2018-05-06 21:03:56Perfect Dark XBLA mp3sVannimon_EternalGreat! I downloaded their pack of WAV files, any chance there's a compiled list somewhere that tells what files are what lines so I don't have to listen to them all? Lol
2018-05-06 09:20:12N64 Sound Tool V1.4SubDragDon't really have a great way to generate them. I guess you could maybe use one of the normal predictors, but not sure.
2018-05-06 08:44:51N64 Sound Tool V1.4Mosky2000Is there a way to create a loop predictor bin for a wav? Or can I just import the wav with its loop points, extract the loop predictor there and import it to the instrument? I haven't tried it yet, but maybe it can remove the small buffering at the loop point.
2018-05-05 17:30:22N64 Sound Tool V1.4Mosky2000I'll start a new rom then. I feel like it's something with the splits, but even if I import a wav in one of those instruments, it doesn't play too. I always set my wavs to split 00007FD0.
2018-05-05 17:14:45N64 Sound Tool V1.4SubDragI'm not sure, wouldn't think so - can try on a new ROM. I'd think more related to splits/params.




Screenshot Comments
2018-04-01 05:51:20Cradle AttackMaster ch33fIts time to stop Alec Trebek from blowing up the universe with his golden eyes.
2018-03-29 09:43:51Here's Daniel!Peero!Carrying ton barging in on a meeting

LET ME TELL YOU WHY THAT IS BULL**IT
2017-11-15 01:32:57Frigate in DamCoockie1173This must've been a living hell, getting such a large setup integrated into dam. Great work!
2013-11-23 20:57:56Frigate in DamGolden4lifeLet's go to the secret island that everybody has been talking about! :D
2013-07-09 13:06:27McPipehelm and Raz Relaxing at Their Rubbish HomeOmegaCopWTF?!?!
2012-11-11 11:05:22Console ManLiamThose guys look like computers
2012-09-28 21:08:07McPipehelm and Raz Relaxing at Their Rubbish HomediegoWHY BONDDDDDDDDDDDDDD WHYYYYYYYYYYYYYYYY DID YOUUUUUU JOIN ODDJOB AND VALENTIN YOU MAKE ME FEEL BAD :( AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
2012-07-20 11:09:05Egypt Doors OpenHGNice hack images http://www.goldeneyevault.com/screenshots.php . -__- i think upload this images in my future tutorial video on youtube.
2012-05-14 08:51:57The VisitorsPerfection darkI always wished i could fly that ship
2012-05-14 08:49:05Never Call for a Cab in ChicagoPerfection darkChicago: Stealth Objectives: 1: Find drop point equiment 2: Dive 3: Enter G5 Building
2012-04-04 20:53:42Revenge 2SubDragI always found this amusing for whatever reason.
2011-12-22 10:01:51Jaildinnersbad***(click! Click!)your under arrest! Noooooooooooooo!
2011-12-21 11:30:04Here's Daniel!Goodbutt/dinnersbad***I changed my name to (dinnersbad***)Call me my old name goodbutt if you want
2011-12-16 15:02:35McPipehelm and Raz Relaxing at Their Rubbish HomeGoodbuttHome sweet home
2011-12-16 15:00:18Team Kill 2GoodbuttYou will DIE!!!!!!!
2011-12-16 14:56:38Guard in TankGoodbuttSomeone please make a war in the streets with lots of tanks!
2011-12-11 18:33:45Jaws CupsGoodbuttAaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhh!
2011-12-11 18:26:25Raz's assassinationGoodbuttEven I thought valentin was a good guy hheee'ssss evillllll!!!!!!!!!!!!!!!
2011-11-19 20:46:26Raz's assassinationGoodbuttNot a AK 47 OoooooKkkkkk! Bond is getting sshhoott!
2011-11-14 18:43:19Here's Daniel!Acceptable67Nothing suspicious here at all.... Carrington is just making a suprise appearance.
2011-07-30 20:05:57JailEmilyStay with this guys, you're heplnig a lot of people.
2011-07-30 18:02:20Egypt Doors OpeningChelsiaYour answer was just what I nedeed. It's made my day!
2011-07-30 14:56:52Cradle LineMahaliaThis is way better than a brick & mortar estbalsimhent.
2011-07-18 07:36:03Jaws CupsDestructoinoOMG, Jaws is back, with an army of clones!
2011-07-18 07:26:50Console ManDestructoinoIt is official, Robots are taking over the world 007. Get in there and blow them all to hell!
2011-07-14 12:46:54Here's Daniel!wtfWTF!!
2011-07-10 02:57:57Cradle LedgeDestructoinoPut a ladder up there, kick that guard of the antenna, then stab everything in your path with the hunting knife! MWAHAHAHAHA!!!!
2011-05-05 15:49:06Glassware Vaultdfsd nice one!!
2011-04-19 04:40:17Team Kill 1HowHTF did u do that?
2011-04-19 04:39:27Cradle LineI-ballIt's not fake, they do do that. They did the to me on silo.


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GoldenEye Vault features a collection of fan-made, custom materials based on popular N64 games. We are not affiliated with, nor do we support, endorse, or condone the distribution of Patches, ROMs, or Reproduction Carts for monetary gain of any kind. Our focus is to freely showcase the works of various authors, in an attempt to extend both the life and fun of such classic titles for hobby purposes.