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Last 30 Comments On Files/Screenshots
| N64 Sound Tool V1.1 | Warwiio | What I mean is that it was the sound that caused it to play loud sounds not high notes (I said high notes on my other comment below when I meant high volume). | | N64 Sound Tool V1.1 | Warwiio | Never mind about the problem, it was the sound that caused it to play high notes because when I imported something else, it played correctly. Thank you very much Subdrag! | | N64 Sound Tool V1.1 | Warwiio | It plays notes correctly now but it plays notes very loud that all I hear is the instrument I imported. | | N64 Sound Tool V1.1 | Warwiio | Thanks for fixing and sorry for the novel explaining what the problem was (because it was very long). | | Simple Hostages Tutorial | Rey | i got the terrorist to shoot the hostage by changing the JAL from 08 to 02,but after that he dont move at all.i just think its the B4,havent solved it yet | | Simple Hostages Tutorial | SubDrag | Those are return value loops, the ending byte, check out tutorial so you understand it. Then you\'l see how they work. If you are still stuck post again and I\'ll explain. | | N64 Sound Tool V1.1 | SubDrag | Try now, it should be fixed, sorry about that. Forgot about that. | | Simple Hostages Tutorial | Rey | also for the B4 block there must be a typo,cause on has the end numbur as 3 then another has it as 4. | | Simple Hostages Tutorial | Rey | i got a small problem,the hostage works fine i kill the terrorist and he fades away.its the terrorist that i got a problem 1 the B4 has more numburs so i have no idea what to do,2 he doesent even shoot the hostage when he sees me.i dont know if it matters but i want him after he kills the hostage to jog to player and attack which is 0C. | | N64 Sound Tool V1.1 | Warwiio | Subdrag, there is a bug in your GUI. When ever I try to edit the loop for the secondary and previous sound, it actually changes the loop for the primary. If you dont get it, what hI mean is that when i edit the loop for lower and higher tone and i switch back to primary, the primary has the loop edit and the high and low goes back to having no loop. If you still dont get it then load a mario 64 rom, import a sound, make sure to get the three tones of the sound your trying to import, and replace it with the strings in instrument 25, sound 7. Edit the loop for the high or low tone and go back to the primary and then back to the low or high. Make sure you look at the loop start and end at the bottom as your switching and you\'ll see the problem. | | Secret Base | dinnersbad*** | good job! | | N64 Sound Tool V1.1 | Warwiio | it probably took quick because super mario 64 only have 5 or 6 sounds that have 3 parts | | N64 Sound Tool V1.1 | Warwiio | thanks for the update | | N64 Sound Tool V1.1 | SubDrag | That took less than I thought. See if the importing works for you, has all 3 now in sound tool. Grab it again and try. | | N64 Sound Tool V1.1 | Warwiio | Try your best and take your time | | N64 Sound Tool V1.1 | Warwiio | Try your best and take your time | | N64 Sound Tool V1.1 | SubDrag | OK I will add, but it will take some time. | | N64 Sound Tool V1.1 | Warwiio | Subdrag, you are right because when I exported all sounds in SM64, each sound rips 3 .wav files. If you can, please update the tool so that you can export 3 parts of a sound and import them too. | | N64 Sound Tool V1.1 | SubDrag | I realized problem with Mario - each sound is really 3 sounds. I only support the midtone one though, the upper and lower are different and must be messing up your sound. The code reads it in but GUI doesn\'t let you edit it. | | N64 Sound Tool V1.1 | Cruisnema | I\'ve send you in the attachmente of the email the correct zip, sorry again for the error, but is the last, i swear it. | | N64 Sound Tool V1.1 | SubDrag | That\'s the location of sound in the rom (offset from tbl location), so it would be different. | | N64 Sound Tool V1.1 | Warwiio | Subdrag, I just noticed that there is an instrument info that super mario 64 has. When you load the game with the tool, there is something on top of the loop support that says Base and Length. When I imported the sound, it didn\'t have the same base as the one that was already in the other instrument set. The problem is, I can\'t change the base. next to the base and length, there is tick box that says \"raw\" but you can\'t click on it either. | | N64 Sound Tool V1.1 | Cruisnema | Hem, Doesn\'t work, I\'ve turned up the volume, I\'m sorry, can you accpet the last zip? Is the last, I swear... | | N64 Sound Tool V1.1 | SubDrag | Did you set all the other properties the same for instrument and sound? | | N64 Sound Tool V1.1 | Warwiio | Subdrag, the instrument I wanted to import in Super Mario 64 was already in the game but in a different instrument set. So I exported the .bin files from that instrument and imported them into another instrument set. But somehow it still played high notes. I think there might be a problem with your raw sound and predictor exporter or importer. | | N64 Sound Tool V1.1 | SubDrag | You can try the volume setting in sound tool, but if that doesn\'t fix it yeah you\'d need to make them louder. | | N64 Sound Tool V1.1 | Cruisnema | There is a problem, the sounds that i\'ve sended have low volume as the sounds present in the game.
Is possible turn up the volume with the tool or is necessary that the wav files to insert have the correct volume? | | Secret Base | Nico | Awesome level, Oddjjob was tough ! god bless the ar33 ;) | | N64 Sound Tool V1.1 | Cruisnema | Send to subdragger@hotmail.com is correct? | | N64 Sound Tool V1.1 | Cruisnema | If isn\'t a problem I resend you the 16 bit mono WAV. |
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