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| Cliff Base GERage presents a unique level called Cliff Base, taking place years later at Arkangel (after the explosion took place). It boasts a superb mixing of new and old architecture, great level design, and a twist in plot. A must-play solo level. |
January 30, 2010 8:16 pm | SubDrag
00dark has updated his Area 51 multi with the newest PD editor, adding tons of multi ammo boxes, hoverbikes, and more, in a huge, expansive level.
| January 26, 2010 7:57 pm | SubDrag
BMW has posted two of his newest levels, Bottling Room and Streets multi. These aren't just straight conversions to multi, the geometry has been painfully optimized and modified so that framerates will be great in multiplayer, as well as some surprises.
| January 8, 2010 2:41 pm | SubDrag
Wreck posted a useful patch which lets the PD Japanese version use English text (so it's more playable). NOTE that this must be used on the PD Japanese ROM, not US 1.1 as all other patches.
| December 30, 2009 11:14 am | SubDrag
00Dark has rereleased his DD Central for Perfect Dark, this time with full level support, with elevators and most of the original solo levels props. It's a product of a stabler, better Perfect Dark editor that is beta in the GoldenEye Setup Editor, so expect to see many more PD Multi levels! Make sure to download the editor as these patches use xDelta and required an updated Editor.
| December 26, 2009 1:35 pm | SubDrag
We recently discovered that PD MP3s also need to have the "original bit" set to false, but audacity and most encoders default is to true. If set to true, the next loaded sound in PD was not played. I have also added this capability to the editor, by clicking Inject Audio in 39850 editor of PD. You will need to download and install lame.exe separately however. It's currently working with lame.exe version 3.98.2. As such, I have updated the tutorial to reflect this, as well as added how to perform Midi.
| December 25, 2009 10:08 pm | SubDrag
GERage has posted a very unique level called Cliff Base (you'll need to try it to find out, and enjoy the ending). I've been trying to post it for weeks, but had some patching issues, but they're all over now so enjoy this superb custom level. The long wait has been worth it though, for sure. The level boasts a brilliant reworking of facility and caverns (pretending to come back to facility after the explosion), and has completely new and clever methods of doing things (glass walkways, tricky paths, explosive vent objects), and a very good set of action blocks. Not to mention a twist. This level also gets the unique honor of being a Featured level.
| December 25, 2009 4:18 pm | SubDrag
If you want to use the new feature for GoldenEye (import wavs) and Perfect Dark (import mp3s), follow this tutorial. Enjoy adding new tunes or guard sounds to PD, and GE recreating the movie.
| December 25, 2009 2:46 pm | SubDrag
Happy early new year, again. Some more huge news. We can now replace any mp3 in Perfect Dark with a new mp3. Use the Perfect Dark mode in the editor, Tools -> 39850. Using Audacity, Encode your mp3 as Joint Stereo (or Mono), 24 kbps constant rate, 22050 Hz. Then using 39850 editor, find the A_____ file you want to replace, click Inject, pick your mp3, and it will now be played instead. Here is a sample modification - choose Air Base solo. As a note you will need the latest version of the editor, so redownload it.
| December 24, 2009 10:35 pm | SubDrag
I normally don't make a new topic whenever I update the editor, since it happens quite often, but this time it's special. I've added three brand-spanking new features:
1) Sound editor - You can now add new 16-bit Raw Mono PCM Wave Files to GoldenEye in Tools -> 21990 editor. This is the first time that I am aware of that new sounds have been imported from scratch into any game.
Here's a teaser, try opening the shutters of a door in Runway.
2) Quick Inject (F7) - instead of quick convert which requires no 21990 changes and files to be smaller than original, inject no longer has that limitation.
3) Formal Introduction of PD Beta Editor. Use Tools -> Switch Mode to toggle between games. It's not fully functional but is capable of large investigation and simpler edits.
As always, grab the full installer for the entire installer, or beta if you already have installed it and want latest version. There were a couple files added though in this version so you should first redownload editor package (backup works in progress first) if doing so.
| December 15, 2009 5:58 pm | SubDrag
Zoinkity posted a fun patch which gives sunglasses to guards in multiplayer (except for main characters who don't have sunglasses).
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Latest
Bottling Room Streets Multiplayer Cliff Base Import New Sounds/Midis GE/PD Tutorial Spectacled Guards Donut Land Old GE Weapon Names Archive FullZone Antenna Cradle Antenna Cradle Source
Area 51 Multi Japanese with Eng Text DD Central Multi GE Weapons Multi CI Training Gun Names Carrington Villa CS Crash Site CS G5 Recon Multi DD Labs Multi Chicago CS Multi
GoldenEye Setup Editor 2.4.2 Silo Mission BK Map Pack 1 Library Mission Counter-Strike Map Pack Complex Mission Beta Conversion New Multis Package Nitro Surface Jiggy Paradise
CI Training Gun Names GE Weapons Multi DD Central Multi Area 51 Multi Chicago CS Multi G5 Recon Multi Carrington Villa CS DD Labs Multi Crash Site CS Japanese with Eng Text
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